I have been working on a real time scene (ue5) for my portfolio with the goal of building every asset from scratch. 
WIP! 
Current Project Stage (5/6): Texture and Materials
(Using substance to generate noise maps for the texture layers, and to then create random variants per instance in unreal)

A window variant (1/6)

A Gate variant (1/4)

Bollard variant (1/8)

Lighting /FX Test

Lighting /FX Test

Lighting /FX Test

Lighting /FX Test

Hero Prop Details

Reusable Trim Details

Stages:
1. Hero Prop *
2.GreyBox/blockout *
3. Adjusting Scale and measurements *
4. Lighting and first pass in unreal *
5. Final details, materials and textures.
6. Scene exploration (characters/cameras/concepts etc). Different times of day and weather.
7. Example of a "playable" game scene.
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