I have been working on a real time scene (ue5) for my portfolio with the goal of building and generating every single asset from scratch.
WIP!
Current Project Stage (5/6): Texture and Materials
(Using substance to generate noise maps for the texture layers, and to then create random variants per instance in unreal)
(Using substance to generate noise maps for the texture layers, and to then create random variants per instance in unreal)
Next Stage: Weathering
"Grey box" drive around v001
Procedural Cobblestone (Substance Designer)
Victorian wire cut, procedural bricks with non uniform grouting.
A window variant (1/6)
A Gate variant (1/4)
Bollard variant (1/8)
Lighting /FX Test
Lighting /FX Test
Lighting /FX Test
Lighting /FX Test
Hero Prop Details
Reusable Trim Details
Stages:
1. Hero Prop *
2.GreyBox/blockout *
3. Adjusting Scale and measurements *
4. Lighting and first pass in unreal *
5. Final details, materials and textures.
6. Scene exploration (characters/cameras/concepts etc). Different times of day and weather.
7. Example of a "playable" game scene.