Production company  Netflix
Director  Jamie Payne
Originally developed to be a game that the characters could be seen playing as part of the narrative. Even though it was not used in this way in the final production it did mean the director let us 'play' the sequence to get the desired shots.  I created bespoke shaders for Unreal 4 to get the grainy 'lo-fi' look and built all the models and animations used, in modo. 
'Cinemaholic' article about the Red Bunker 

Post production  effect created using Unreal 4 over a Lidar scan of Piccadilly Circus in London.

Roby's 'video game'. Playable unreal level. 

Mutoscope


Mutoscope turntable

Luther's nemesis Roby's 'website'. 

Website as it appeared on various devices in the final shots. 

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