Production company Netflix
Director Jamie Payne
Originally developed to be a game that the characters could be seen playing as part of the narrative. Even though it was not used in this way in the final production it did mean the director let us 'play' the sequence to get the desired shots. I created bespoke shaders for Unreal 4 to get the grainy 'lo-fi' look and built all the models and animations used, in modo.
Ue4
Roby's 'video game'. Playable unreal level.
Mutoscope
Mutoscope turntable






Luther's nemesis Roby's 'website'.

Website as it appeared on various devices in the final shots.