In 2019 I was the real time supervisor (credited as AR director) for the Fortnite World Cup and the associated Marshmello concert. 
I spent a couple of months before the event creating assets inspired by existing Fortnite props, vehicles, and characters. During the event, these assets were seamlessly integrated into the physical stadium, enhancing the experience for the online audience. Online viewers witnessed classic Fortnite characters flying around the stadium, floating stats and scoreboards, and giant animated Fortnite characters. The highlight of the event was a concert by Marshmello.
From the n-cam case study of the event;
'Replays of the game action from the tournament were extracted from the engine and, using a portal effect, were rendered within the LED wall in the arena. For the broadcast they were simultaneously pulled out from the background and into the foreground, in front of the talent, to create a memorable visual effect that truly enhanced the viewing experience' 
Link to n-cam case study here ​​​​​​​

Concept clip I created as part of the pitch for the Fortnite world cup including recreated Fortnite assets and dancers for the 'surprise'  Marshmello concert. 

Marshmello 'live' concert at Fortnite World Cup 2019

AR 'live' at event.  

Score board variations

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