I did some modelling and visualization in unreal engine of the cg during the 100 year timelapse shot. We determined how many digital matte paintings would be needed and how much variation in the foreground cg we'd need to make the developing landscape feel like a real time-lapse, with various vehicle evolutions and the skyline changing, cranes going up and down etc. It was useful to prototype it in unreal engine but as this went on it was taken much further by our 3D team at Nviz. 
I then made loads of graphics for various scenes where Seth Rogen was interacting with the internet or when he was designing logos etc. I made a few of the memes he reacted to and most of the "dumb ideas" he had for rebranding his company alongside various other little bits and pieces. 
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